Monster Girl Dreams [v25.8a Alpha] [Threshold]

Monster Girl Dreams  [Threshold]

Обзор: Monster Girl Dreams — текстовая BFRPG, сделанная в Ren’Py. (BF расшифровывается как Battle Fuck)
В настоящее время игра находится в альфа-версии и находится в активной разработке, и, хотя в основном она основана на тексте, для многих из прекрасных девушек в игре существует характер персонажей.
Эротический контент, содержащийся внутри, — это, прежде всего, ваниль, М / Ж, госпожа и, конечно, девушки-монстры.

В Monster Girl Dreams вы играете за мужчину-авантюриста, только что окончившего школу приключений Adventum!
Теперь вы должны отправиться на родной континент с девушками-монстрами, Лусидией, в попытке разбогатеть или быть втянутыми в попытки подчинения. Также победите Королеву Демонов. Может быть.

Игровой процесс:
В начале игры вы создаете своего персонажа и определяете его боевые характеристики и слабости в системе покупки очков, а также должны выбрать хотя бы один фетиш, чтобы девочки-монстры могли использовать их соблазны.
Геймплей похож на многие стандартные пошаговые ролевые игры, но вы используете множество сексуальных техник, чтобы победить своих противников женского пола, при этом не пытаясь поддаться заманчивым удовольствиям, которые они предлагают.
У девушек-монстров будет множество статусных эффектов и искушений, которые они могут бросить вам, а также возможность поставить вас в несколько сексуальных поз. Они, вероятно, также будут использовать свои номера, чтобы прижать вас и трахнуть вас, глупый!
Но вы сможете получить преимущество в своем противостоянии, повышая уровень и выбирая бонусы, которые помогут определить ваш стиль игры, а также экипируя различные предметы, чтобы еще больше повысить свою сексуальную силу или помочь компенсировать слабость.
Или вы могли бы просто сказать: «К черту это», бежать вперед без какого-либо планирования и быть изнасилованным до беспамятства развратными девочками-монстрами.

Вы также можете провести время, погрузившись в причудливую обстановку игры и (обычно) оптимистичный тон, когда узнаете некоторых девушек-монстров.
Они могут даже держать тебя за руку вместо того, чтобы пытаться трахнуть тебя, глупый.

Есть возможность для моддинга.
Удачи, если вы решите попробовать моддинг! Там есть руководство под вкладкой скачать для тех, кто заинтересован.

Тема обновлена : 2023-12-06
Дата выхода : 2023-12-06
Разработчик / Издатель : Threshold Patreon — SubscribeStar — Itch.io — Discord — Twitter
Цензура : Нет
Версия : 25.8a
ОС : Windows, Mac, Linux
Язык : английский
Жанр : Основанный на тексте, Главный герой, РПГ, Девушки-монстры, Женское доминирование, Пошаговый бой, Изнасилование

Журнал изменений
v25.8a Change Log
Remember to load your save from the town square.
Also be sure to always install the game into a fresh folder unless it’s patch data to avoid weird issues. Saves are kept in a separate location so they’re safe.
Notice from v25.6 : Due to changes, your text History will be cleared when updating an older save. Do not panic, this will have no effect on your save.

Fixes
Fixed an issue where the game could crash if you went straight to exploring after skipping the intro.
Fixed a crash when starting the gridmap if you’ve never been on a gridmap prior.
Fixed a crash related to enemies struggling out of stances.
Fixed a crash related to the player struggling out of stances.
Fixed an issue where clicking/tapping anywhere on a gridmap would proc a tile event if you were on one, such as a trap, which could lead to a number of accidental lewds.
Tabitha’s silhouette no longer has bits of her normal art peeking through in her initial intro.
Fixed using gridmap interact actions [like triggering a trap intentionally, or the door] not making the npcs move after that.
Fixed mods adding new victory scenes to monsters through additions to monsters who have 0 scenes not actually playing the added scenes.
Assorted typo and editing fixes.
v25.8 Change Log
Remember to load your save from the town square.
Also be sure to always install the game into a fresh folder unless it’s patch data to avoid weird issues. Saves are kept in a separate location so they’re safe.
Notice from v25.6 : Due to changes, your text History will be cleared when updating an older save. Do not panic, this will have no effect on your save.

Content
Ushris now has a few new fluff conversations (accessible via the «Ask more about her.» talk option), one of which unlocks a footjob scene. By Valentin Cognito. Edited by Threshold.
Ambrosia now has a number of fluff conversations, a Slippery Sixty-Nine scene, and an option that unlocks a chance to fuck her while she’s sleeping upon visiting her. By Threshold. Edited by Valentin Cognito.
Scenes for Ambrosia called ‘Lazily lie together and let her slime suck you off.’ and ‘Languid Lovemaking.’ added. By Valentin Cognito. Edited by Threshold.
Art
Ceris now has a CG of her pressing her breasts against glass for her pink tile temptation event. By Elakan.
QoL
Tuned up how the auto save logic works a bit. Given MGD has a lot of choice pop ups, it no longer triggers during those every time, and should instead do it on its own every 150 interactions, or whenever you close the game.
Added the ForceAutoSave function [Modders can use this too!], and added one call to Rika’s convo scene in order to ensure players have a backup save for reasons.
Save and Load screen confirmation prompts now clearly state you are Overwriting/Loading instead of vaguely saying Yes/No, in order to help avoid accidentally being on the wrong screen. By feltcutemightcleanlater.
The Quick Menu «Toggle» behavior, found in the Quick Menu settings (via Options), has been improved. It will now automatically close the Quick Menu upon pressing a Quick Menu button (excluding skip). By feltcutemightcleanlater.
The Quick Menu toggle button has been visually updated, primarily to be less distracting on mobile, in order to better fit its purpose. By feltcutemightcleanlater.
WASD can now be used as an alternative to the arrow keys anywhere. By feltcutemightcleanlater.
You can now use a dpad and joystick on the gridmap. By feltcutemightcleanlater.
Character menu confirmation prompts have been revamped to grab focus, have less vague names for buttons, and use more consistent styling that is also easier to press on mobile. By feltcutemightcleanlater.
Editing
Nara’s no-stance loss scene has been gone over with a tune up editing pass by Valentin Cognito.
Balancing
Evasion now caps at 50%.
Beris can no longer spam her restraint Skills while you’re still immune to restraints… excluding her super rush moves which can still occur in unfortunate situations.
Deep Fish traded in to Seafoam are now only worth 200 instead of 300 so as not to break economics if you buy a bunch from Silver and then give them to the village.
Monsters are now able to try and escape from single stances in situations where they are adverse to that one stance for some reason.
Spank is now available against monsters in the titfuck or blowjob stance, cause why not.
Fixes
Auria’s Perk now properly tells you how much money it’s taking in exchange for its benefits. By Valentin Cognito.
In rare instances where you’re restrained, Ushris no longer dodges attacks you can’t make.
Fixed an issue where the very first .json event file loaded in would do weird stuff when using certain functions related to the call scene and return stuff. By feltcutemightcleanlater+Thresh.
Berri Cherri Jelly now recovers 50% of your energy instead of 100%.
[DamageToEnemy] can no longer double print crit and weak/resist text in some instances.
Fixed an issue where sometimes [SexWord] and [SexAdjective] would not display anything.
Fixed various scenarios where the in-game mod installer couldn’t download a mod from Github and other websites, most notably by allowing for unknown file sizes on download. By feltcutemightcleanlater.
Fixed a bug where, if you had a skill or equipment confirm open in the character menu, you could go back at any time to use it, even in situations where that would be unavailable, such as mid-combat, allowing you to get a free heal.
When the player is in multiple stances against one monster and chooses to struggle against only one of them, that one’s stance’s hp pool will be correctly damaged instead of damaging all the stances.
Fixed an issue where the player being afflicted with Stun, Restraint, and similar effects didn’t let monsters escape stances instantly when they tried.
Fixed characters with Perks that make them adverse to certain stances being totally fine with being in the stance if it was ordered differently, eg [Sex, Making out] ok, [Making out, sex] escape! So now they always do it.
Overlimit’s debuff now refreshes properly whenever you use it, instead of the prior debuff staying with its duration if it was active.
Fixed a crash in the blowjob from Imp scene (the one happening during the Ancilla cleaning stuff) if you had low Virility.
When fighting the Imp den in separate groups, the proper song now plays the entire time for each battle.
Shizu’s Punishment Training now clears Arousal and such with an orgasm call.
The little hovering thing for the Labyrinth now resets when you trigger an event, so it’s not being highlighted when your mouse is no longer pointing at it.
When in the grid map, tile events will now properly trigger even if you triggered an npc event, meaning you can no longer run into Beris or Ushris on a tile that would restore your line of sight, leaving things dark when you should be able to see in phase 1.
Tuned up a bunch of movement animations when event triggers are involved while on the grid map.
Fixed an issue where StanceStruggleFree, StanceStruggleComment, and StanceStruggleFail lines were not being called correctly when the highest priority stance for dialogue wasn’t first in the monster’s current stances, leading to some weirdness like the blue slime CG staying on screen, as well as weird lines, when struggling from all stances.
Minor touch ups to some of the character bubbles on the main menu to fix small errors.
Trading in a lot of item fish (like over 700) to Seafoam should no longer cause the game to detect an infinite loop. Probably.
There should no longer be a niche crash situation when a status effect misses a monster that is resistant to the effect.
Assorted typo and editing fixes.
v25.7 Change Log
Remember to load your save from the town square.
Also be sure to always install the game into a fresh folder unless it’s patch data to avoid weird issues. Saves are kept in a separate location so they’re safe.
Notice from v25.6 : Due to changes, your text History will be cleared when updating an older save. Do not panic, this will have no effect on your save.

Content
Ushris now has a few new fluff conversations (accessible via the «Ask more about her.» talk option), one of which unlocks a footjob scene. By Valentin Cognito. Edited by Threshold.
Ambrosia now has a number of fluff conversations, a Slippery Sixty-Nine scene, and an option that unlocks a chance to fuck her while she’s sleeping upon visiting her. By Threshold. Edited by Valentin Cognito.
Scenes for Ambrosia called ‘Lazily lie together and let her slime suck you off.’ and ‘Languid Lovemaking.’ added. By Valentin Cognito. Edited by Threshold.
Art
Ceris now has a CG of her pressing her breasts against glass for her pink tile temptation event. By Elakan.
QoL
Tuned up how the auto save logic works a bit. Given MGD has a lot of choice pop ups, it no longer triggers during those every time, and should instead do it on its own every 150 interactions, or whenever you close the game.
Added the ForceAutoSave function [Modders can use this too!], and added one call to Rika’s convo scene in order to ensure players have a backup save for reasons.
Save and Load screen confirmation prompts now clearly state you are Overwriting/Loading instead of vaguely saying Yes/No, in order to help avoid accidentally being on the wrong screen. By feltcutemightcleanlater.
The Quick Menu «Toggle» behavior, found in the Quick Menu settings (via Options), has been improved. It will now automatically close the Quick Menu upon pressing a Quick Menu button (excluding skip). By feltcutemightcleanlater.
The Quick Menu toggle button has been visually updated, primarily to be less distracting on mobile, in order to better fit its purpose. By feltcutemightcleanlater.
WASD can now be used as an alternative to the arrow keys anywhere. By feltcutemightcleanlater.
You can now use a dpad and joystick on the gridmap. By feltcutemightcleanlater.
Character menu confirmation prompts have been revamped to grab focus, have less vague names for buttons, and use more consistent styling that is also easier to press on mobile. By feltcutemightcleanlater.
Editing
Nara’s no-stance loss scene has been gone over with a tune up editing pass by Valentin Cognito.
Balancing
Evasion now caps at 50%.
Beris can no longer spam her restraint Skills while you’re still immune to restraints… excluding her super rush moves which can still occur in unfortunate situations.
Deep Fish traded in to Seafoam are now only worth 200 instead of 300 so as not to break economics if you buy a bunch from Silver and then give them to the village.
Monsters are now able to try and escape from single stances in situations where they are adverse to that one stance for some reason.
Spank is now available against monsters in the titfuck or blowjob stance, cause why not.
Fixes
Auria’s Perk now properly tells you how much money it’s taking in exchange for its benefits. By Valentin Cognito.
In rare instances where you’re restrained, Ushris no longer dodges attacks you can’t make.
Fixed an issue where the very first .json event file loaded in would do weird stuff when using certain functions related to the call scene and return stuff. By feltcutemightcleanlater+Thresh.
Berri Cherri Jelly now recovers 50% of your energy instead of 100%.
[DamageToEnemy] can no longer double print crit and weak/resist text in some instances.
Fixed an issue where sometimes [SexWord] and [SexAdjective] would not display anything.
Fixed various scenarios where the in-game mod installer couldn’t download a mod from Github and other websites, most notably by allowing for unknown file sizes on download. By feltcutemightcleanlater.
Fixed a bug where, if you had a skill or equipment confirm open in the character menu, you could go back at any time to use it, even in situations where that would be unavailable, such as mid-combat, allowing you to get a free heal.
When the player is in multiple stances against one monster and chooses to struggle against only one of them, that one’s stance’s hp pool will be correctly damaged instead of damaging all the stances.
Fixed an issue where the player being afflicted with Stun, Restraint, and similar effects didn’t let monsters escape stances instantly when they tried.
Fixed characters with Perks that make them adverse to certain stances being totally fine with being in the stance if it was ordered differently, eg [Sex, Making out] ok, [Making out, sex] escape! So now they always do it.
Overlimit’s debuff now refreshes properly whenever you use it, instead of the prior debuff staying with its duration if it was active.
Fixed a crash in the blowjob from Imp scene (the one happening during the Ancilla cleaning stuff) if you had low Virility.
When fighting the Imp den in separate groups, the proper song now plays the entire time for each battle.
Shizu’s Punishment Training now clears Arousal and such with an orgasm call.
The little hovering thing for the Labyrinth now resets when you trigger an event, so it’s not being highlighted when your mouse is no longer pointing at it.
When in the grid map, tile events will now properly trigger even if you triggered an npc event, meaning you can no longer run into Beris or Ushris on a tile that would restore your line of sight, leaving things dark when you should be able to see in phase 1.
Tuned up a bunch of movement animations when event triggers are involved while on the grid map.
Fixed an issue where StanceStruggleFree, StanceStruggleComment, and StanceStruggleFail lines were not being called correctly when the highest priority stance for dialogue wasn’t first in the monster’s current stances, leading to some weirdness like the blue slime CG staying on screen, as well as weird lines, when struggling from all stances.
Minor touch ups to some of the character bubbles on the main menu to fix small errors.
Trading in a lot of item fish (like over 700) to Seafoam should no longer cause the game to detect an infinite loop. Probably.
There should no longer be a niche crash situation when a status effect misses a monster that is resistant to the effect.
Assorted typo and editing fixes.
v25.7 Change Log
Also be sure to always install the game into a fresh folder unless it’s patch data to avoid weird issues. Saves are kept in a separate location so they’re safe.
Notice from v25.6 : Due to changes, your text History will be cleared when updating an older save. Do not panic, this will have no effect on your save.

Content
Part 1 out of likely 3 of helping Sleim Vllge’s development has been added, which is primarily some small scenes on helping them out, a very small and simple mini game that can be unlocked, recruiting a bubble slime to join the town, and adding new items to the store there. Edited by Valentin Cognito.
Once the bubble slime is recruited (She only has sex options right now) you can repeat the normal bubble slime events massage scenes with slightly changed dialogue in a few spots. Edited by Valentin Cognito.
Said bubble slime also has a new Hugging Handjob scene in the village. By Valentin Cognito. Edited by Threshold.
Auria now has a «Complimentary Compliments» scene if you have spent 25000 Eros or more… plus follow-up scenes if you’ve partaken of her naughty transactions. By Valentin Cognito. Edited by Threshold.
Small additions and tweaks to Ampere’s «How about we go to your place?» sequence to 1) make it clearer that she’s subtly Voltlin-zapping you into horniness and 2) fix some parts that read oddly regarding size difference in the «Romantic passionate sex!» scene. By Valentin Cognito.
Art
Ushris’ feet CGs now have variations with one leg down to cover some scenes better. By ADOPOLICH.
The inn brothel rooms now have their own BG image. By Danimarion.
QoL
Added more and clearer hints for the Labyrinth floor 3 key hunt.
A ‘Sell Junk’ button was added to the item shop for conveniently selling looted items from enemies, with option to set an excess amount to keep, by default 3. By feltcutemightcleanlater.
Added quick menu settings to the options menu on all platforms. This allows you to sort, remove, and add buttons to the quick menu, including ones previously not available on Android. By feltcutemightcleanlater.
Added option to toggle the quick menu into view with a top right corner button instead of always on for mobile and on hover for desktop respectively. See the quick menu settings in the options menu. By feltcutemightcleanlater.
Fixes
Fixed Analyze showing status effect immunities with a , instead of a . if there was only one, but other resistances.
Fixed Venefica not taking back the Raw Candy when she catches you in some circumstances.
Wild Venefica no longer uses her response dialogue to being hit with Demon Layer before she is hit with Demon Layer.
Ushris no longer crashes the game when you steal her hat inside exploration mode, aka not on the Labyrinth’s grid map.
You can no longer get Auria’s puff puff scene even if you don’t have the money for it.
Fixed Venefica using the wrong expression in a number of occasions where she should be using her loving expression. By feltcutemightcleanlater+Thresh.
Fixed combat tooltip for targets staying up after choosing. By feltcutemightcleanlater.
Fixed an issue with some saves not being able to use items in the character menu. By feltcutemightcleanlater.
Attempt to fix buttons and text overlaying in the load screen in certain scenarios. Please report the bug if it still occurs. By feltcutemightcleanlater.
Assorted typo and editing fixes.
v25.6a Change Log
Remember to load your save from the town square.
Also be sure to always install the game into a fresh folder unless it’s patch data to avoid weird issues. Saves are kept in a separate location so they’re safe.
v25.6 notice: All mods for prior versions will likely break in this one. If you’ve been using any mods, their authors will need to release an updated version.
v25.6 notice: Due to changes, your text History will be cleared when updating an older save. Do not panic, this will have no effect on your save.

Art
Mild update to the Ushris CG cross legged variation that is currently not used. By ADOPOLICH.
Modding
Camilla’s Veil can now actually be toggled off when making mods or game content without her .json needing to get modded.
Fixes
Fixed Nicci saying her name repeatedly in her Nursing loss scene. She now also applies fetish and sensitivity gains too, and you also don’t go to town at 0 spirit.
Fixed the imp CGs anal coverage making their sex stance imp stop appearing.
Fixed a visual opacity bug with the text box with a few of the town locations.
Fixed a few of Selena’s event ends not setting the background back in the labyrinth.
Fixed Beris’ Blazing Gyration always saying pussy even in anal.
Waiting in combat will no longer briefly show your energy going over the maximum if it would.
Kotone no longer stays nude in a very specific instance after leaving her room.
Fixed a bug that caused combat menu items in combat to never be insensitive allowing you to do all kinds of things when you shouldn’t. By Threshold+feltcutemightcleanlater.
Fixed bug where hover information on the map can make its way into combat tooltips. By feltcutemightcleanlater.
Fixed [SexAdjectives] and [SexWord] not randomizing correctly. By feltcutemightcleanlater.
Fixed an amount of assorted typos and editing things.
v25.6 Change Log
Remember to load your save from the town square.
Also be sure to always install the game into a fresh folder unless it’s patch data to avoid weird issues. Saves are kept in a separate location so they’re safe.
All mods for prior versions will likely break in this one. If you’ve been using any mods, their authors will need to release an updated version. Due to changes, your text History will be cleared when updating an older save. Do not panic, this will have no effect on your save.

Content
Going to Ampere’s place now presents a second option, Romantic Sex. By Valentin Cognito. Edited by Threshold.
Auria now has a Puff Puff scene among her other paid options. By Valentin Cognito. Edited by Threshold.
There is now a harpy brothel scene when working at the bar. By Valentin Cognito. Edited by Threshold.
Lovol at the Capital entrance now has a dismissive handjob scene if you bother her enough. By Valentin Cognito. Edited by Threshold.
The Kunoichi Rope Trap event now has an option to surrender to the ninja’s bondage and let her do as she pleases. By Zhuan. Edited by Game Salamander and Threshold.
Nicci now has a Nursing stance loss scene. By Zhuan. Edited by Game Salamander and Threshold.
Art
Ushris now has a nude layer like her sisters. It’s not used anywhere yet, but it’s there! Art by ADOPOLICH.
Ushris now has a feet-focused CG set with 4 variations. Used in one of her combat attacks and in the black heart tile trap, though at the moment, she always uses both feet even though that trap mentions primarily using one. Art by ADOPOLICH.
QOL
Salarisi in the Labyrinth now change the BG to the Caverns to reflect their flavor lines.
Resized all menus to use more horizontal space. By feltcutemightcleanlater.
Improved performance while advancing dialogue by reducing necessary operations to calculate markup via rewritten custom markup code. By feltcutemightcleanlater.
Resistances now have tooltip descriptions in the Character Menu. By feltcutemightcleanlater.
Mod menu now supports disabling dated mods and mods without meta jsons before reloading (both are disabled by default). By feltcutemightcleanlater.
Options menu overhauled with improved styling, spacing, and clarity. By feltcutemightcleanlater.
Selected buttons in the UI are now distinguished when hovered. By feltcutemightcleanlater.
Main menu and side navigation menu have better touch/click detection. By feltcutemightcleanlater.
The write warning on Mac OS now instructs to move the game to the Applications folder with a guide link from Apple. By feltcutemightcleanlater.
Inventory can now be sorted in a number of ways, with each category being separate, including a new Loot tab for sanity. By feltcutemightcleanlater.
Balancing
Electrify now only takes 30 Int to learn down from 40. So it’s only 10 away from the nearest similar Skill from other stats, instead of 20.
Modding — Modders, see Breaking Changes in the docs for reference on what needs to be done to update your mods, featuring a RegEx command for easy updating.
Monster combat dialogue now has an optional ‘PlayerRanAway’ line trigger for when the player successfully runs away. Made for the Salaris BG change, but could have other uses.
Added a IfEventExists function for modders who want to check for another mod being active in the game.
Added SetActiveGridNPC function for shifting focus to a different specific NPC in gridmaps.
Reworked [UseTextColor] into [StoredColor]. For now, {SetTextColor} is replaced by the SetStoredColor function meant for use with CallEventAndSceneThenReturn/CallSceneThenReturn. See the modding docs for more information. By feltcutemightcleanlater.
All text functions that used {} are now using [] for streamlining internal stuff and optimization, including the above color text functions. By feltcutemightcleanlater.
[SexWords] is now [SexWord] for a dumb internal reason that caused it to stop working. By feltcutemightcleanlater+Threshold.
Fixes
Fixed Penetrate mistakenly including a test variable preventing it being used on restrained enemies.
Fixed two of Perpetua’s scenes not triggering climax calls and not clearing Blue Balls effects.
Shizu will no longer use her temptation move in the Temple fight if both the clones are down, as they are referred to in the event text.
Fixed the Town’s location descriptions when you first enter not being saved to the History Log.
The Imp lewd cg now displays and Imp riding when you put them in Anal stance for consistency, as otherwise it looks really weird with a blank CG display.
In rare instances where things match up, Ushris will no longer reposition to right next to or on top of the player when she runs away or is defeated in the Labyrinth Challenge.
Fixed the Character menu button not reliably being considered selected. By feltcutemightcleanlater.
Can now view status effect descriptions in the Character menu by hovering over the corresponding status resistance. By feltcutemightcleanlater.
Generally less buggy selectable/unselectable/hover tooltip behavior across the game. By feltcutemightcleanlater.
Eliminated various interface overlap issues in the Character menu on mobile (not accounting for mods). By feltcutemightcleanlater.
Fixed accidental regression for mods not using the monster picture fields crashing the game. By feltcutemightcleanlater.
Typo and editing fixes.
v25.5a Change Log
Remember to load your save from the town square.
Also be sure to always install the game into a fresh folder unless it’s patch data to avoid weird issues. Saves are kept in a separate location so they’re safe.

QoL
Re-added the update save button for situations where the game doesn’t think your save needs an update after you’ve loaded the save.
Combat that uses the default battle music, now use a new default song when it is night for variety.
To accommodate for the song being used like this now, the song that plays when ambushing Kaia has changed, and Ceris now has a new combat song. Beris does too by happenstance. With thanks to Val for helping find the 2 new songs.
Fixes
Fixed a sneaky crash related to player skills not updating for unusableIfStatusPotency correctly.
Imps no longer ignore recoil climaxes when using Impish Insert, Mischievous Tighten, or Playful Grind.
Fixed hiding the UI also hiding CGs.
Separated the need for unusableIfStatusPotency to match unusableIfStatusEffect in array length. By Feltcutemightcleanlater.
A smol amount of typo fixies and edits.
v25.5 Change Log
Remember to load your save from the town square.
Also be sure to always install the game into a fresh folder unless it’s patch data to avoid weird issues. Saves are kept in a separate location so they’re safe.

Art
The imp CG by Otani is now in game and applied to their fight and group loss scene.
QoL
Rosaura now has an event fight you can do in Labyrinth exploration called ‘Rosaura’s Edging Garden’. Requires you to have met her, like many other character fight rematch events there.
Hovering over a Target button now shows the tooltip to display the enemy name.
All events within Labyrinth exploration should now properly swap backgrounds wherever appropriate.
Imps have slightly revised sex orgasm lines, and now have actual lines for when you’re in sex+face sit. Edited by Val.
When buying items, you can now see at a glance how many of that item you own.
Balancing
Ceris, Beris, Ushris, and Iabel now get nighttime buffs during exploration.
Allure of the Night now boosts monster damage by 20% down from 25%, boosts item and eros drops by 20% down from 25%, and also boosts the monsters’ Initiative by 5.
The further you are into the night now boosts the effects of the nighttime buff, increasing both enemy strength and rewards. The progression is as follows: Moonlit Allure -> Moonlit Glamor -> Moonlit Mystique.
Slightly decreased the odds the imps will use one of their team attacks.
Lore
Updated the Ushris convo ‘How do you tell the time down here?’ to include a brief explanation on why night effects occur in exploration mode. Edited by Val.
Modding
«ChangeImageLayer» now has a new function option called «ImageSetRoleStart», intended to be used with multi-character CGs in combat such as the imps’. Otherwise, CGs like that would be basically impossible to use in combat. It’s a bit too complex to explain here, so check out the modding documents if you’re curious.
Added unusableIfStatusPotency Skill field option. Check Skill creation documentation for more information [Stance & Control Keys]. By feltcutemightcleanlater.
Desktop
You can now use the C key to open the character menu.
Android
Decreased the amount of text history stored for performance reasons.
Renpy v7.5 to 7.6 update applied by feltcutemightcleanlater
Game boot time halved thanks to the Renpy splashscreen bugfix exclusive to 7.6+.
Mobile users get inertia on swipe scrolling for feelgood juice for free.
Some preference settings may be reset, and there is also now a warning when loading saves seemingly not from your computer.
Fixes
Fixed a missing BG change call in the oni massage event.
Fixed an issue where enemies reaching low hp when you used Distract could interfere with CG swapping. Escape lines will now always have priority over low hp lines.
Aiko’s Loving Submission Skill can now actually apply its status effect.
Music properly returns to normal after lewds with Stella in your room.
Tweaked some background calls for the endings of glory hole scenes.
Fixed a visual bug with the return button when selecting between multiple enemies for targeting.
CGs are now always displayed on top of other characters in combat and out of combat.
One of Beris’ checks is no longer a 1 from me testing things.
The kunoichi trainees now actually use their «hit by kiss» reaction lines.
Fixed a bug where removing a stance from an enemy with multiple stances in a fight with multiple enemies wouldn’t reset the combat menu properly, allowing you to select as many stances to remove as you wanted.
The Church menu for Fetish removal should now work properly again, and accommodate for the changes that allow Fetishes to be more moddable.
If your turn starts and you have 0 Spirit, you now instantly lose.
Fixed a crash when monsters with no victory or loss scenes are given one from a mod addition but can’t resolve a default victory or loss scene. By feltcutemightcleanlater.
Fixed status effect damage scaling interacting weird with Defend specifically. It now scales as a flat x1 if Defend is up. By feltcutemightcleanlater.
A smol amount of typo fixies and edits.
v25.4a Change Log
Remember to load your save from the town square.
Also be sure to always install the game into a fresh folder unless it’s patch data to avoid weird issues. Saves are kept in a separate location so they’re safe.

QoL
Nara is no longer affected by the night time monster buff… Because she’s not a monster, and she now has a unique combat start line instead of the generic one.
The victory scene with the Lizard Girl now swaps to a song other than the battle track after a bit.
There is now a very smol difference in the UI if you’re using mods to help with bug reporting and stuff. Desktop only. By Felt+Thresh.
Fixes
Fixed the now renamed Proceed to the Capital option not removing itself when you did it, or reappearing even if you had already completed the capital intro.
In the labyrinth explore, Camilla’s event should no longer set the BG to the mountain forever once it’s done.
Fixed an issue that could cause crashes when loading saves outside of town in gridmaps.
Fixed and issue with stat checks that could cause them to loop in on themselves with the addition of the StatCheckRollUnder compatibility.
Fixed Ushris trying to spawn a gridmap npc in normal exploration when she runs away leading to some weirdness.
The mod/file validator debug stuff is no longer improperly available on android and is always toggled off on android startup, which if toggled on in options or inherited from imported desktop save data, it would’ve slowed load times. By Feltcutemightcleanlater.
The perk list order is no longer borked by a load speed increase Felt did. Is still faster. By Felt.
Mod made menu, and shop additions now work properly again. By Felt.
A smol amount of typo fixies and edits.

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MacMEGA — GDRIVE — GOFILE — PIXELDRAIN
AndroidMEGA — GDRIVE — GOFILE — PIXELDRAIN

Torrent: https://dl.rpdl.net/torrent/39459

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