Love of Magic [Droid Productions]

Обзор :
Добро пожаловать в мир судьбы, романтики и покера. Love of Magic – это эротическая игра-песочница в стиле визуальной новеллы, вдохновленная играми Urban Fantasy и Slice of Life, такими как Persona.

Только что осознав свои силы и преследуемый нежитью, вы прибываете в Эдинбург, чтобы изучить искусство магии. Однако вас ожидает судьба, которая складывается 1500 лет назад. Найдите настоящую любовь. Откройте для себя свою силу. Играйте в покер.

Автор Обновлено : 2020-12-31
Дата выпуска : 2020-12-31
Разработчик : Droid Productions Patreon – Сайт – Паровой – – GameJolt – Раздор
Censored : Нет
Версия : 1.0.7b
Длина : ~ 8-12 часов
OS : Window, Linux, Mac, Android
Язык : английский
Предыдущая работа : Создание фильмов (завершено)
Жанр : 3DCG, Анимация, Мужской протагонист, Мобильная игра, Ощупывание, Мастурбация, Обстановка в школе, Щупальца, Дразнить, Девственница, Оральный секс, Вагинальный секс, Анальный секс, Секс-игрушки

Журнал изменений:
1.0.7b [31/12/20] – 1.0.7 added a bug that caused cards to disappear when returned to hand. Fixed the fix to the fix.
– New shortcut: Space to Auto (as well as 1-3 to trigger ally in combat)

– Katie’s Fire Immunity didn’t actually make you immune to fire. Oops.

– Fixed a bug where cards that were discarded were still rendering, causing performance drop over extended battled
– Fixed a bug after Snowdrop’s combat, UI being broken

– Ultra and Hard difficulty now recharges allies slower (60% and 80% of default)
– Added more bulletproofing to Memories UI
– Disply the player’s level from frontend and conversation UI

– Fixed a bug where second trigger of Katie’s firegem during combat would force the Fire9 gem
– Resized some of the character textures to give a crisper look
– Tuned ultra difficulty. Monsters now show up slightly later (125% of normal unlock speed, not 150%), player has slightly more HP (100%, not 90%, of base) and do less damage (60%, not 80%, of base)
– Dropped difficulty in achievements for Inferno (1000->500), Thunderstorm (1000->150) and Anger Management (1000->500)
– Fixed a bug that prevented Act III achievement from triggering

– Fixed achievement Toxic Environment not triggering correctly

– Updated probability of triggering Black Rose 1, and shifted where the flag is set that enables the quest line up

– Spelling pass
– Fixed Bella’s defensive ability (10% and 25%) triggering correctly. The 10% bonus was triggering at the same time as the 25%, giving 35%
– Reduced the HP of townhouse Golem
– Fixed a bug where invalid images could throw an exception, potentially halting script
– Fixed a bug where you could lose the poker UI after dragon combat
– Fixed an achievement (Man of Culture) claiming there are 9 books (there’s 8 in book 1)
– Fixed Emily’s Dragonslayer attack to only trigger after she hits the power threshold

– Start screen now represents correct chapter
– Spelling pass
– Fixed an error where QSave was incorrectly triggering an animation if the frontend UI is hidden
– fixed a bug where you could hide your UI from combat menu (and not retrieve it)
– Helion Captains shifted minimum level to show to 40 (from 25)
– Implemented Snowdrop Questline
– Fixed the computer being able to change character names that didn’t exist by day 2
– Gate Matthew in Elsewhere event < day 90
– Gate first meeting with Keith to be < day 60

1.0.1 [09/12/20] – Fixed coffeeholic not triggering for all paths
– Made some of the quests (reading all the books, rejecting all the optional sex scenes) be savegame local rather than global counters
– Rewrote the memory system, recreated all the memory files
– Fixed audio and music bugs caused by the new Addressable version

1.0.0c [07/12/20] – Updated addressable library and rebalanced addressables for improved performance
– Redid hit-effects for combat
– Tweaking achievements
– Typos and small contiuity fixes.

1.0.0b [06/12/20] – Fixed three achievements not triggering correctly
– Fixed a bug where Emily’s costume picture reply might not trigger correctly
– Fixed various clipped images
– fixed a couple of places with incorrect expressions
– Fixed catwoman achievement not triggering. Fixed Chosen Run not incrementing Bella/Akane/Molly elsewhere achievements
– Added Ultra difficulty :
1. Reduced jokers from Molly from 5->3
2. Damage received is 150% of base
3. Damage dealt is 80% of base
4. Enemies range cap gets a 75% boost from your level
5. HP is 90% of base

1.0.0a [03/12/20] – Fixed Crowley 1 conversation having some dangling pointers
– Various small touch updates to character emotions
– Typo pass

1.0.0 [03/12/20] – Fixed some achievements not triggering correctly
– Steam Release Candidate

0.9.5a [02/12/20] – Val convo 1 wasn’t triggering correctly

0.9.5 [02/12/20] – Hopefully fixed the recurring Crowley conversation that wasn’t saving cleanly
– Redid the dragon animation
– New Day 104+ passive ability for Katie (triggers from the Troll Lich combat, or using the keyword KATIE_POWER). Gives player immunity to Fire (similarly to a fire elemental)
– Kath House Kafe pt II

0.9.4 [30/11/20] – Fixed Shield achivement triggering off enemies as well as player
– Fixed videos in computer screen opening main UI and blocking exit
– Fixed music sometimes not playing correctly in transitioning from world -> scripted combat
– Added the first of the Kath House Kafe series

0.9.3 [29/11/20] – Typo check
– Removed Patreon references from links to two game-of-friends
– Updated Rage requirement from 100->500 (in code… I’d forgotten it was hardcoded)
– Updated Shield requirement from 1000 -> 1500, to prevent Emily triggering it the first time she calls Excalibur
– F95 games and references hidden in Steam mode
– Added better visual feedback for drag interface
– Start game now gives the player 1/1/1 in STR/CHR/INT, so he’s not quite that newb
– Added flags to keep the hidden stats always open after Chloe tells you about them
– Kitsune gets a Day 105 boost from 100 damage -> 300 damage after she gets her third full tail (she’s a 2 1/2 tail when you meet her, the third tail red and still growing)
– Katie gets a day 105 boost to all her spells
– Katie’s icebox reunion drinks at Grassmarket officially closes off Slice of Life
– Rewrote the conversation tracking system. Kept the old legacy system as a backup

0.9.2 [26/11/20] – Removed debug-key that would trigger an achievement
– Fixed a bug where the log file wouldn’t scroll to correct location first time
– Fixed Enstantenous achievements triggering ON a full board, rather than before
– Turned the notification popup size and location
– Fixed a bug where using the keyboard to trigger allies wouldn’t correctly close the box
– Added a hard minimum limit timer for battles that need to time out
– Rewrote the trigger-at turn logic to add better guards for players able to jump past it
– bumped up the Rage achievement from 100 to 500; 100 is altogether too easy to reach by game end
– Added functionality for force-clearing a quest
– Added mouse-over tips for allies + ally attacks
– Rage now does 10% rage applied damage back to caster
– Tweaked damage gems
– Tweaked 8/9 tier gems to make them more significant

0.9.1 [21/11/20] – Preparing game for Steam launch
– First pass Achievements architecture added

0.6.22b [20/11/20] : Bugfixes / cleanup from public release
– Fixed a bug where using the Overwrite save caused the Yes/No popup to remain in the background.
– Added guard for battles that shouldn’t be winnable from normal play
– Prevent you from editing the name of the end of act save
– Moved the quest popup so it’s less intrusive, moved the Quest button to the top right
– Fixed Day 100 blowjob where some of the animations could time out
– Keyboard character 1-9 would trigger the wrong attacks when used for ally attacks
– Fixed some minor tweaks on the settings UI
– Computer navigation was triggering QSave, not AutoSave. Fixed

– Typo pass
– Fixed INT XP bonus calculation
– Unable to hide conversation in EndAct UI
– triggering the ally power by keyboard now hides the UI
– Fixed debug conversation attached to jenny
– New game of friends: Paradise Lust (Flexible Media)

– Fixed MC sticking around on day 112
– New card back: Snowdrop. Unlocks when she gives you the gem
– Katie hitbox in gym fixed
– Fixed end of content save
– Added a proper end of game screen
– Fixed auto-saving for computer conversations
– Fixed help text on computer UI being incorrect position on some resolutions
– Fixed overlapping images on jukebox on some resolutions
– You can now trigger ally abilities on the normal menu using 1,2,3,4,5 keys
– You can no longer delete or overwrite the end of act saves
– Quickload would ignore the “return to start of game” popup
– Talking to Katie and Emily at fireside day 90+ will unlock KATIE_FIREMASTER2 (her upgraded Fire9 attack)
– Fixed missing names in log
– Fixed missing music in credits/jukebox for some songs
– New song: Berserker (again Alexander Nakarada)

– Day 115 / end of book 1

– Fixed Emily wearing the wrong dress day 111
– Updatead music choices for day 109-111
– Day 112 morning
– New recurring event: Night Curry at Khukuri
– Typo pass

– Fixed Emily’s clothes on day 110
– Fixed being stuck after morning 110
– Day 111 (Emily birthday) until end of day
– New game of friends: Lucky Paradox.

– Day 109 / Day 110
– Typo pass

– Fixed up Quickjump navigation to handle multiple distinct locations
– Kings Dragon quickjump fixed
– Fixed Katie’s outfit on xmas eve
– Fixed Emily not being visible day 107 with Henry
– Talking to Matthew closes the A Man’s Home questline
– Returning to Edinburgh

– Fixed workflow occasionally leaving \r control characters in text, causing narration to look messed up
– Fixed bug where the bed icon in Camelot is playable twice
– Added gate to Henry to stop him from appearing too early
– Sorted debug flags by name
– Fixed a bug where starting a new quest would reset the STARTED_ACT_6 flag
– Xmas Eve

– End of Day 106 + morning 107
– Molly conversation 107
– Henry conversation 107
– Day 108 conversation with Emily/Matthew

– Opened up map elements, fixed zooming of transitions
– Opened up King’s Dragon
– Opened up the round table
– Fixed some text overlaps caused by invalid control characters
– Fixed Formal dress overlapping
– Typos and minor fixes
– Camelot now sorts with elsewhere in the quick – jump menus
– Exits from Camelot map: Prime Portal exits to Edinburgh for now, Elsewhere exits to the glade
– Fixed up the flow of rooms, unlocking of rooms, day/night cycle, etc
– Did some character resizing and repositioning
– Cleaned up some text
– Fixed Emily’s night time discussion not triggering properly

– Added Camelot
– Added new character; Anton
– Added day 105
– Added day 106
– Added a new recurring night-time sequence with Emily at the pub

– Molly and Chloe returns after day 100
– Typo pass
– Fixed computer icon notification not refreshing until you exit the room / restart the computer
– Fixed being able to escape Bella’s Chosen event
– Fixed Royal Flush / 5 of a kind visualization being incorrect
– Day 104 complete

– Day 101 and 104 (up to night)
– Fixed bug in gem interface

– Day 100 evening/night
– Full typo pass
– Fixed Game+ loads missing one of the Strangest Pub events

– Fixed missing end of act cover on savegames for Act IV-VI
– Added a guard to stop Slice of Life events from triggering during Strangest Pub
– Fixed day 99 morning not triggering as planned
– History button added to top-bar
– Added a guard on quick load
– Day 100 morning

– Updated Strangest Pub with additional renders, bug-fixes and typo checking
– Fixed a bug that hung the first fight
– Fixed unlocking card_back_minotaur and card_back_bella2
– Added a short day 99 event

– silly typos

– New animation for Katie in the Repo scene
– two new Strangest Pub scenes (I might go back and add some more visuals to one of them)
– Various bug-fixes and tweaks.

– Tweaked Homework 1
– new Day 98 event (Emily’s gear Repo)
– new Strangest Pub sequence (The Scholar)
– Intro video audio is back. Now respects audio settings
– Lots of little continuity fixes from Feedback

– Fixed the appearing/disappearing UI
– Fixed Chloe missing in two scenes
– Bella now only trigger after you get her email
– Bella/Katie strip poker event is no longer tied to single day (so you can find them at the gym any night after meeting Bella). Fixed bug where it wasn’t triggering cleanly
– Slice of Life 1 (Drink at Grassmarket) now triggers after you can go drinking there (After first date)
– Fixed a bug where discarding during a hint would leave the hint sitting around
– 2/5 events in the Strangest Pub sequence set up and running
– Fixed Threads of Love not setting _NIGHT_ACTION
– Fixed some images clipping badly

– Chloe was missing day 89
– Was able to take a Chosen run with Molly while Molly is gone with Chloe
– Fixed some characters missing in the JumpUI
– Fixed entering the gem setup screen first time
– Fixed a bug that let people change gems in mid-combat

– Shifted Sarah disappearing back to the exit line of the dialog
– Added in two new songs (Bella’s Theme and Akane’s theme), and added it to their key events
– Fixing offset error on fullscreen images in non-standard configuration
– Bella’s searching treasure was broken. Fixed
– Incorrect mouse-over for Shower
– Rewrote GemUI; it now auto-sorts, adds the ability to store multiple gemsets
– Day 97 continues.

– Fixed some text box alignment issues for prompt + quest
– Fixed quests missing images
– Fixed post-BR2 no longer studying in Crowley
– Added a new Quest Love of Magic, for the introduction of the Portal
– Fixed bug where debug UI won’t refresh first time in a conversation
– Fixed bug where max HP wasn’t recalculated if you loaded a game saved from Elsewhere combat screen
– Redid some of the animations for the frontend (location/time)
– Typo pass
– Did a full walkthrough for incorrect starting outfits
– Fixed up lingering enemy wraith
– Added fixes where loading will double-add characters
– Added a backstop for players first meeting of Keith in the pub (if they don’t meet him until after day 60)
– Fixed a number of places where UI animations had a potential to break
– Shifted around triggers for quests
– Fixed quests double-triggering at beginning/end of quest
– Fixed quest notification popup being stuck if you load while it’s open
– Start of Act IV wasn’t cleanly triggering
– Made Bella/Katie strip take place any night after you meet bella (not making it a single-day thing)
– Fixed Emily wearing casual clothes training sword day 71
– Added a guard in case the second email doesn’t successfully open the studio from Molly

– Fixed Chloe not triggering at Day 1
– Fixed flicker when a card is created
– Fixed enemies cards occasionally sorting under when playing
– Fixed incorrect faces on new Elsewhere dialog
– Fixed incorrect audio after BR1/2
– Fully integrated Bella into the search treasure event
– Fixed a continuity / savegame issue tied to a previous conversation transition point killing the next conversation if it triggers from calender
– Fixed Katie’s fireball9b not being correctly setup and triggered
– Fixed unclickable popup



Comments are closed, but trackbacks and pingbacks are open.